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3do_lag_shovel_fold.3do
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Text File
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1999-11-15
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9KB
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198 lines
# MODEL 'lag_shovel_fold.3do' created from 'H:\Amodelx\lag_shovel_fold.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0:shvl_fold_spad.MAT
1:shvl_fold_hndl.MAT
2:shvl_fold_brkt.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.045750
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.045750
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME SHVL_FOLD
RADIUS 0.045753
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 23
# num: x: y: z: i:
0: 0.012000 0.003500 -0.035750 0.000000 0.000000 0.000000 1.000000
1: 0.000000 0.000500 -0.045750 0.000000 0.000000 0.000000 1.000000
2: -0.012000 0.003500 -0.035750 0.000000 0.000000 0.000000 1.000000
3: 0.012000 0.003500 -0.015750 0.000000 0.000000 0.000000 1.000000
4: 0.000000 0.000500 -0.015750 0.000000 0.000000 0.000000 1.000000
5: -0.012000 0.003500 -0.015750 0.000000 0.000000 0.000000 1.000000
6: 0.000000 -0.001500 -0.015750 0.000000 0.000000 0.000000 1.000000
7: 0.002000 0.000500 -0.005750 0.000000 0.000000 0.000000 1.000000
8: 0.000000 0.002500 -0.005750 0.000000 0.000000 0.000000 1.000000
9: -0.002000 0.000500 -0.005750 0.000000 0.000000 0.000000 1.000000
10: 0.000000 -0.001500 -0.005750 0.000000 0.000000 0.000000 1.000000
11: 0.002777 0.000500 0.044250 0.000000 0.000000 0.000000 1.000000
12: 0.000000 0.003277 0.044250 0.000000 0.000000 0.000000 1.000000
13: -0.002777 0.000500 0.044250 0.000000 0.000000 0.000000 1.000000
14: 0.000000 -0.002277 0.044250 0.000000 0.000000 0.000000 1.000000
15: 0.000000 0.000500 0.045750 0.000000 0.000000 0.000000 1.000000
16: 0.002000 0.000500 -0.015750 0.000000 0.000000 0.000000 1.000000
17: 0.000000 0.002500 -0.015750 0.000000 0.000000 0.000000 1.000000
18: -0.002000 0.000500 -0.015750 0.000000 0.000000 0.000000 1.000000
19: -0.000500 -0.003500 0.007250 0.000000 0.000000 0.000000 1.000000
20: -0.002000 -0.000700 -0.015750 0.000000 0.000000 0.000000 1.000000
21: 0.000500 -0.003500 0.007250 0.000000 0.000000 0.000000 1.000000
22: 0.002000 -0.000700 -0.015750 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 29
0: 0.500000 -0.000500
1: 0.999500 -0.333500
2: 0.999500 -0.999500
3: 0.500000 -0.999500
4: 0.000500 -0.999501
5: 0.000500 -0.333500
6: 0.500000 -0.999500
7: 0.500000 -1.077273
8: 0.600000 -1.077273
9: 0.525000 -0.031818
10: 0.400000 -1.077273
11: 0.475000 -0.031818
12: 0.000498 2.718751
13: 0.500001 -3.531250
14: 0.000501 -3.531250
15: 0.499999 2.718751
16: 0.999502 -3.531250
17: 0.999499 2.718751
18: 0.500001 -3.531250
19: 0.499999 2.718751
20: 0.500001 -3.718750
21: 0.000500 -0.000500
22: 0.500000 -0.999501
23: 0.000500 -0.999501
24: 0.500000 -0.000499
25: 0.999501 -0.999501
26: 0.999500 -0.000499
27: 0.500000 -0.999501
28: 0.500000 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: -0.242536 0.970143 0.000000
1: -0.000000 1.000000 0.000000
2: 0.242536 0.970143 0.000000
3: -0.171499 0.685994 0.707107
4: -0.000000 0.696311 0.717741
5: 0.171499 0.685994 0.707107
6: 0.000000 0.749763 0.661707
7: 0.999970 0.000000 -0.007767
8: 0.000000 0.999970 -0.007767
9: -0.999970 0.000000 -0.007767
10: 0.000000 -0.999970 -0.007767
11: 0.823221 0.000000 0.567721
12: 0.000000 0.823221 0.567721
13: -0.823221 0.000000 0.567721
14: 0.000000 -0.823221 0.567721
15: 0.000000 0.000000 1.000000
16: 0.816497 0.000000 -0.577350
17: 0.000000 0.816497 -0.577350
18: -0.816497 0.000000 -0.577350
19: 0.188339 0.978050 0.089142
20: 0.369935 0.924837 0.088463
21: -0.188339 0.978050 0.089142
22: -0.369935 0.924837 0.088463
FACES 20
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 0 2, 1 5, 2 4, 3
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 3 3, 4 0, 5 1, 0
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 2 6, 6 4, 3
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 6, 6 3, 4
4: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 7 20, 8 19, 9
5: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 22, 10 6, 7 21, 11
6: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 19, 9 21, 11 6, 7
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 12 8, 15 12, 13 11, 14
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 15 9, 17 13, 16 12, 13
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 17 10, 19 14, 18 13, 16
10: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 19 7, 12 11, 14 14, 18
11: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 15, 20 11, 14 12, 13
12: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 15, 20 12, 13 13, 16
13: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 15, 20 13, 16 14, 18
14: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 15, 20 14, 18 11, 14
15: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 21 17, 24 8, 22 7, 23
16: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 24 18, 26 9, 25 8, 22
17: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 26 6, 28 10, 27 9, 25
18: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 28 16, 21 7, 23 10, 27
19: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 26 17, 24 16, 21 6, 28
FACE NORMALS
# num: x: y: z:
0: 0.242536 0.970142 0.000000
1: -0.242536 0.970143 0.000000
2: 0.000000 0.000000 1.000000
3: 0.000000 0.000000 1.000000
4: 0.369935 0.924837 0.088463
5: -0.369935 0.924837 0.088463
6: 0.000000 0.996241 0.086630
7: 0.707064 0.707064 -0.010984
8: -0.707064 0.707064 -0.010984
9: -0.707064 -0.707064 -0.010984
10: 0.707064 -0.707064 -0.010984
11: 0.429272 0.429272 0.794639
12: -0.429272 0.429272 0.794639
13: -0.429272 -0.429272 0.794639
14: 0.429272 -0.429272 0.794639
15: 0.707107 0.707107 0.000000
16: -0.707107 0.707107 0.000000
17: -0.707107 -0.707107 0.000000
18: 0.707107 -0.707107 0.000000
19: 0.000000 0.000000 -1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 SHVL_FOLD